Search results for "H.264"

showing 4 items of 4 documents

Adapting hierarchical bidirectional inter prediction on a GPU-based platform for 2D and 3D H.264 video coding

2013

The H.264/AVC video coding standard introduces some improved tools in order to increase compression efficiency. Moreover, the multi-view extension of H.264/AVC, called H.264/MVC, adopts many of them. Among the new features, variable block-size motion estimation is one which contributes to high coding efficiency. Furthermore, it defines a different prediction structure that includes hierarchical bidirectional pictures, outperforming traditional Group of Pictures patterns in both scenarios: single-view and multi-view. However, these video coding techniques have high computational complexity. Several techniques have been proposed in the literature over the last few years which are aimed at acc…

Computer scienceReal-time computingGraphics processing unitComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION020206 networking & telecommunications020207 software engineering02 engineering and technologyData_CODINGANDINFORMATIONTHEORYHierarchical bidirectional picturesScalable Video CodingComputer engineeringMotion estimation0202 electrical engineering electronic engineering information engineeringH.264/AVCVideo codingEncoderContext-adaptive binary arithmetic codingGroup of picturesContext-adaptive variable-length codingEURASIP Journal on Advances in Signal Processing
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Infiniviz: Taking Quake 3 Arena on a Large-Scale Display System to the Next Level

2018

The authors of this paper have previously presented a large-scale display system called Infiniviz in other publications. Infiniviz attempts to improve network bandwidth consumption and computational performance compared to other existing large-scale display systems. Since the previous publications have been made in early development stages of Infiniviz, only the overview of the software architecture and details of hardware implementation have been presented so far. This paper contains a real-life test of Infiniviz running Quake 3 Arena at a resolution of 9600 x 5400 at 24 fps. Also, in this paper, the authors have tried to match their results to what has been published by other researchers …

Distributed databaseQuake (series)video streamingComputer sciencebusiness.industrymonitor wallVisualizationlcsh:Telecommunicationlcsh:TK5101-6720virtual machinegamelarge-scale display systemH.264Software architectureSoftware engineeringbusinessProceedings of the XXth Conference of Open Innovations Association FRUCT
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A block access unit for 2D memory access

2007

Many of the coding tools in the H.264/AVC video coding standard are based on 2D processing resulting in rowwise and column-wise memory accesses starting from arbitrary memory addresses. This paper discusses a low-cost hardware realization of these accesses on sub-word parallel processors. The proposed block access unit is placed between the processor and memory. It supports unaligned 2D block accesses according to several 2D access patterns. The 2D block accesses are pipelinable and they result in minimum number of memory accesses required to deliver the desired data.

Memory addressComputer scienceUniform memory accessSemiconductor memoryParallel computingH 264 avcScalable Video CodingCoding (social sciences)Norchip 2007
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H.264 QoS and Application Performance with Different Streaming Protocols

2015

Streaming techniques, including the selected streaming protocol, have an effect on the streaming quality. In this study, the performance of three different streaming protocols in a disturbed communication channel is evaluated with a modified version of the FFPlay player. A H.264 encoded video is used as a test sequence. The number of displayed image frames, the frame rate and playout duration are used as objective metrics for QoS. The metrics brings out differences of streaming protocols in our test environment. They are measured at the application level and have a connection to the user experience. peerReviewed

ta113Protocol (science)HLSbusiness.industryComputer sciencecomputer.internet_protocolQuality of serviceReal-time computingstreaming protocolsQoSFrame rateRTSPTest sequenceUser experience designRTMPReal Time Streaming ProtocolQoEH.264businesscomputerComputer networkProceedings of the 8th International Conference on Mobile Multimedia Communications
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