Search results for "Triangular mesh"
showing 2 items of 2 documents
G1 rational blend interpolatory schemes: a comparative study
2012
Interpolation of triangular meshes is a subject of great interest in many computer graphics related applications, as, for example, gaming and realtime rendering. One of the main approaches to interpolate the positions and normals of the mesh vertices is the use of parametric triangular Bezier patches. As it is well known, any method aiming at constructing a parametric, tangent plane (G^1) continuous surface has to deal with the vertex consistency problem. In this article, we propose a comparison of three methods appeared in the nineties that use a particular technique called rational blend to avoid this problem. Together with these three methods we present a new scheme, a cubic Gregory patc…
Introducing a novel mesh following technique for approximation-free robotic tool path trajectories
2017
Abstract Modern tools for designing and manufacturing of large components with complex geometries allow more flexible production with reduced cycle times. This is achieved through a combination of traditional subtractive approaches and new additive manufacturing processes. The problem of generating optimum tool-paths to perform specific actions (e.g. part manufacturing or inspection) on curved surface samples, through numerical control machinery or robotic manipulators, will be increasingly encountered. Part variability often precludes using original design CAD data directly for toolpath generation (especially for composite materials), instead surface mapping software is often used to gener…