Play has long occupied a prominent place in the social sciences debate. In recent years, this interest has expanded further, fuelled by the development of game studies as an interdisciplinary field of research, the rise of serious games, and the growing use of playful and game-based practices in both formal and informal educational contexts. In geography, however, attention to the phenomenon of play has remained more fragmented. Although there have been some experiences and practices – in research, training and participation – that have drawn on play in a more or less explicit and conscious manner, there has so far been a lack of systematic reflection capable of examining the significance of play for geographical knowledge and situating it within a broader theory of space and territorial practices. Marco Picone's Spazi giocati. Per una geografia ludica (Guerini, 2025, available in open access) represents one of the first systematic attempts to piece together these trajectories within a coherent geographical framework, whilst at the same time offering a theoretical, methodological and practical reflection on the relationship between play and space, predominantly in an urban context. The way in which the volume fulfils this task is based, on a theoretical level, on a dialogue with Henri Lefebvre’s spatial trialectic. According to Picone, in fact, spaces of play are not simply places intended for play or temporarily occupied by playful activities, nor are they a metaphor through which to interpret the relationship between play and society. Rather, they constitute spatial configurations generated by the act of playing itself, through the production of rules, relationships, meanings, imaginaries and possibilities for action. In this sense, the book extends to the phenomenon of play one of the most fruitful insights of geography, namely the idea that space does not merely constitute a backdrop to social action, but is both its product and its producer. The book’s original contribution lies precisely in treating play as one of the processes through which this production takes shape and becomes observable.

Il gioco occupa da tempo una posizione rilevante nel dibattito delle scienze sociali. Negli ultimi anni, tale interesse si è ulteriormente espanso, alimentato dallo sviluppo dei game studies come ambito di ricerca interdisciplinare, dalla diffusione dei serious games e dal crescente ricorso a pratiche ludiche e game-based nei contesti educativi, sia formali sia informali. In geografia, tuttavia, l’attenzione al fenomeno ludico è rimasta più frammentata. Pur in presenza di alcune esperienze e pratiche – di ricerca, formazione e partecipazione – che hanno fatto ricorso al gioco in modo più o meno esplicito e consapevole, è mancata finora una riflessione sistematica capace di interrogare il significato del ludico per il sapere geografico e di collocarlo all’interno di una più ampia teoria dello spazio e delle pratiche territoriali. Spazi giocati. Per una geografia ludica (Guerini, 2025, disponibile in open access) di Marco Picone rappresenta uno dei primi tentativi organici di ricomporre queste traiettorie all’interno di una cornice geografica coerente, offrendo al tempo stesso una riflessione teorica, metodologica e applicativa sul rapporto tra gioco e spazio, prevalentemente urbano. Il modo in cui il volume assolve questo compito si fonda, sul piano teorico, sul dialogo con la trialettica spaziale di Henri Lefebvre. Secondo Picone, infatti, gli spazi giocati non sono semplicemente luoghi destinati al gioco o temporaneamente occupati da attività ludiche, e tanto meno una metafora attraverso cui interpretare il rapporto tra gioco e società. Essi costituiscono piuttosto configurazioni spaziali generate dal giocare stesso, attraverso la produzione di regole, relazioni, significati, immaginari e possibilità d’azione. In questo senso, il libro estende al fenomeno ludico una delle acquisizioni più feconde della geografia, vale a dire l’idea che lo spazio non costituisca uno sfondo dell’azione sociale, ma ne sia al tempo stesso prodotto e produttore. Il contributo originale del volume consiste proprio nell’assumere il gioco come uno dei processi attraverso cui tale produzione prende forma e diventa osservabile.

Bilancini, E., Bourlessas, P., Calì, M.G., Caruso, A., Ceresa, G.C., Mottola, N., et al. (2026). Spazi giocati. Per una geografia ludica di Marco Picone (2025). RIVISTA GEOGRAFICA ITALIANA, CXXXIII(3), 267-304 [10.3280/rgioa3-2026oa23564].

Spazi giocati. Per una geografia ludica di Marco Picone (2025)

Bilancini, Ennio;Calì, Maria Gloria;Caruso, Angela;Picone, Marco
2026-10-06

Abstract

Play has long occupied a prominent place in the social sciences debate. In recent years, this interest has expanded further, fuelled by the development of game studies as an interdisciplinary field of research, the rise of serious games, and the growing use of playful and game-based practices in both formal and informal educational contexts. In geography, however, attention to the phenomenon of play has remained more fragmented. Although there have been some experiences and practices – in research, training and participation – that have drawn on play in a more or less explicit and conscious manner, there has so far been a lack of systematic reflection capable of examining the significance of play for geographical knowledge and situating it within a broader theory of space and territorial practices. Marco Picone's Spazi giocati. Per una geografia ludica (Guerini, 2025, available in open access) represents one of the first systematic attempts to piece together these trajectories within a coherent geographical framework, whilst at the same time offering a theoretical, methodological and practical reflection on the relationship between play and space, predominantly in an urban context. The way in which the volume fulfils this task is based, on a theoretical level, on a dialogue with Henri Lefebvre’s spatial trialectic. According to Picone, in fact, spaces of play are not simply places intended for play or temporarily occupied by playful activities, nor are they a metaphor through which to interpret the relationship between play and society. Rather, they constitute spatial configurations generated by the act of playing itself, through the production of rules, relationships, meanings, imaginaries and possibilities for action. In this sense, the book extends to the phenomenon of play one of the most fruitful insights of geography, namely the idea that space does not merely constitute a backdrop to social action, but is both its product and its producer. The book’s original contribution lies precisely in treating play as one of the processes through which this production takes shape and becomes observable.
6-ott-2026
Settore GEOG-01/A - Geografia
Bilancini, E., Bourlessas, P., Calì, M.G., Caruso, A., Ceresa, G.C., Mottola, N., et al. (2026). Spazi giocati. Per una geografia ludica di Marco Picone (2025). RIVISTA GEOGRAFICA ITALIANA, CXXXIII(3), 267-304 [10.3280/rgioa3-2026oa23564].
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10447/718584
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